menu
shrapnel
message_transport
ReconnectingMessageTransport
<
T1
,
T2
>
connectionStream property
connectionStream
brightness_4
brightness_5
connectionStream
property
Stream
<
void
>
connectionStream
A null is emitted every time a connection is successfully created
Implementation
Stream<void> get connectionStream;
shrapnel
message_transport
ReconnectingMessageTransport
<
T1
,
T2
>
connectionStream property
ReconnectingMessageTransport class